// GameApp.cpp: implementation of the GameApp class. // ////////////////////////////////////////////////////////////////////// #include "Game32.h" #include "GameApp.h" #include "GameWnd.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// GameApp myApp; BOOL GameApp::InitInstance() { m_pMainWnd=new GameWnd; m_pMainWnd->ShowWindow(m_nCmdShow); m_pMainWnd->UpdateWindow(); return TRUE; } GameApp::GameApp() { } GameApp::~GameApp() { }