// DlgNewRecord.cpp : implementation file // #include "stdafx.h" #include "MineGame.h" #include "DlgNewRecord.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgNewRecord dialog CDlgNewRecord::CDlgNewRecord(CWnd* pParent /*=NULL*/) : CDialog(CDlgNewRecord::IDD, pParent) { //{{AFX_DATA_INIT(CDlgNewRecord) m_info = _T(""); m_name = _T(""); //}}AFX_DATA_INIT } void CDlgNewRecord::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgNewRecord) DDX_Text(pDX, IDC_INFO, m_info); DDX_Text(pDX, IDC_NAME, m_name); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgNewRecord, CDialog) //{{AFX_MSG_MAP(CDlgNewRecord) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgNewRecord message handlers void CDlgNewRecord::InitLevel(UINT level) { CString szLevel; if (level == LEVEL_PRIMARY) szLevel = "初级"; else if (level == LEVEL_SECONDRY) szLevel = "中级"; else if (level == LEVEL_ADVANCE) szLevel = "高级"; m_info.Format("已破%s记录\n\r请留尊姓大名", szLevel); }