// HeroDlg.cpp : implementation file // #include "stdafx.h" #include "MineGame.h" #include "HeroDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CHeroDlg dialog CHeroDlg::CHeroDlg(CWnd* pParent /*=NULL*/) : CDialog(CHeroDlg::IDD, pParent) { //{{AFX_DATA_INIT(CHeroDlg) m_HeiH = _T(""); m_HeiR = _T(""); m_LowH = _T(""); m_LowR = _T(""); m_InterH = _T(""); m_InterR = _T(""); //}}AFX_DATA_INIT } void CHeroDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CHeroDlg) DDX_Text(pDX, IDC_H_H, m_HeiH); DDX_Text(pDX, IDC_H_R, m_HeiR); DDX_Text(pDX, IDC_L_H, m_LowH); DDX_Text(pDX, IDC_L_R, m_LowR); DDX_Text(pDX, IDC_U_H, m_InterH); DDX_Text(pDX, IDC_U_R, m_InterR); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CHeroDlg, CDialog) //{{AFX_MSG_MAP(CHeroDlg) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CHeroDlg message handlers void CHeroDlg::SetHeiHolder(CString str) { m_HeiH = str; } void CHeroDlg::SetHeiRecord(UINT record) { m_HeiR.Format("%d",record); } void CHeroDlg::SetLowHolder(CString str) { m_LowH = str; } void CHeroDlg::SetLowRecord(UINT record) { m_LowR.Format("%d",record); } void CHeroDlg::SetIntHolder(CString str) { m_InterH = str; } void CHeroDlg::SetIntRecord(UINT record) { m_InterR.Format("%d",record); }