// myAlbum.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "myAlbum.h" #include "myAlbumDlg.h" #include "mybookdlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMyAlbumApp BEGIN_MESSAGE_MAP(CMyAlbumApp, CWinApp) //{{AFX_MSG_MAP(CMyAlbumApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMyAlbumApp construction CMyAlbumApp::CMyAlbumApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CMyAlbumApp object CMyAlbumApp theApp; ///////////////////////////////////////////////////////////////////////////// // CMyAlbumApp initialization BOOL CMyAlbumApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. CWinApp::InitInstance(); Gdiplus::GdiplusStartupInput gdiplusStartupInput; Gdiplus::GdiplusStartup(&m_gdiplusToken, &gdiplusStartupInput,NULL); #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CMyBookDlg dlg1; // int nResponse = dlg1.DoModal(); // m_pMainWnd = &dlg1; CMyAlbumDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CMyAlbumApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class Gdiplus::GdiplusShutdown(m_gdiplusToken); return CWinApp::ExitInstance(); }