// myMailServer.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "myMailServer.h" #include "myMailServerDlg.h" #include "MySetDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMyMailServerApp BEGIN_MESSAGE_MAP(CMyMailServerApp, CWinApp) //{{AFX_MSG_MAP(CMyMailServerApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMyMailServerApp construction CMyMailServerApp::CMyMailServerApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CMyMailServerApp object CMyMailServerApp theApp; ///////////////////////////////////////////////////////////////////////////// // CMyMailServerApp initialization BOOL CMyMailServerApp::InitInstance() { AfxEnableControlContainer(); ::CoInitialize(NULL); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif CMySetDlg sdlg; sdlg.m_Server = "pop3.163.com"; sdlg.m_Psd = "123456"; sdlg.m_Usr = "uutkuu@163.com"; if(sdlg.DoModal() == IDOK) { CMyMailServerDlg dlg; m_pMainWnd = &dlg; dlg.m_mailServer = sdlg.m_Server; dlg.m_mailPsd = sdlg.m_Psd; dlg.m_mailUsr = sdlg.m_Usr; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }